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Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Drakath: The full history!

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Drakath was the leader of the Darkwolf Bandits, a collection of thieves from the areas surrounding the town Falconreach. He went on to become the leader of 'The 13 Lords of Chaos' and the main villain in AdventureQuest Worlds.

He was the loyal son of the tyrannical King Slugwrath, who ruled Swordhaven before he was overthrown by King Alteon. Drakath was, for a time, under the employment of Sepulchure, in which he sought to reclaim his family's royalty by becoming King of Swordhaven.

Location: His exact where-abouts are currently unknown, although he appears in the storyline watching and controlling the rise and fall of the Lords of Chaos. The skull on the map represents his lair.


History:
Drakath is the son of King Slugwrath and the former leader of the Darkwolf bandits. When Drakath's father was defeated by King Alteon, Drakath tried to reclaim his father's throne. As a result he made a deal with Sepulchure that if he brought him the white and black dragon boxs; and in return Sepulchure would give him the Necrotic Blade of Doom, a powerful Doom Weapon that was said to have the power to conquer all of lore. He attempted this but failed at the hands of the DragonFable hero and only brought the white box to Sepulchure. Because of this Drakath didn't recieve the sword.
He later asks Xan, the insane and ultra powerful pyromancer, to destroy Falconreach (because the hero of DragonFable humiliated him). This start the war called the Wrath of Xan which nearly destroyed all of Falconreach.

Drakath later steals the wind orb for Sepulchure. He used it to defeat the DragonFable hero, but before he could finish the hero, the orb sweeps him away. He later has to face him again but the wind orb failed to give him power thus he was defeat by the hero. As a result he loses the orb.


He then went into hiding and was quiet for a time. As the forces of good and evil squared off in a final confrontation between King Alteon and Sepulchure, Drakath descended upon them and defeated both single-handedly as he revealed himself to them. He had become consumed by the forces of chaos and had acquired immense strength and power. He revealed that with his corruption, he now rules as the leader of the 13 Lords Of Chaos, an organization who's goal is to end the world in chaos and destruction. Alteon lay defeated and distraught but was shown mercy by Drakath, Sepulchure however, was killed by him after conversing that Drakath could never defeat him. He heard the cries of a young woman as what was left of Sepulchure erupted into the sky. It was then that he found out the Doom Knight's secret, he had a daughter named Gravelyn. Drakath shot down Sepulchure's giant flying Dracolich Fortress with his daughter still inside.
After that encounter, Drakath then prepared his 13 Lords of Chaos to attack Lore and unleash each Beast of Chaos.

When the players end up captured by the Collector, they end up encountering a younger Drakath alongside They Might Be Giants.

Mirror Realm Drakath
In the Mirror Realm, Drakath is the Champion of Order and this world's greatest hero. His 13 Lords of Order are the counterparts of his 13 Lords of Chaos. The player had this confusion when brought over by interdimensional bards Paul and Storm to help fight the Mirror Realm's version of King Alteon (who is an insane tyrant with plans to rule the world) who had seized the throne from Drakath's father and captured Gravelyn and the Lords of Order.

Notes

  • He had a "pet" named Krakhim.
  • Drakath is not one of the 13 Lords of Chaos, he is their leader.
  • Drakath was an Undead Dragon in AdventureQuest.
  • It is currently unknown how he achieved his powers over chaos. He may have gained it from the Realm of Chaos, a mythical plane only mentioned in the Book of Lore.
  • He also might be working for the "Master" (the main villian in DragonFable, possibly AQWorlds; name unknown).
  • The reason that Drakath killed Sepulchure might be because the Master ordered him to, probably because he was not useful anymore.
  • It is also possible that he could be controlled (or chaorrupted) by the Chaos, and used only as a puppet.
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Understanding Shaman and Evolved Shaman

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Well, I'll get straight to the point after showing the differences in skill. 

Evolved shaman :
Freezing Flame
Deals moderate damage and either burns your foe for damage over time or freezes your target in place, stunning them for 4 seconds. Effect increased by Elemental Grasp.
Notes: AoE attack, hits 3 targets in range. Cold Burn DoT effect lasts 4 seconds (2 ticks)

The regular shaman just simply fires a pretty actually worthless fireball that does nothing and the effect can only be used if hydrophobia is used. This fireball does about the same damage as the regular shaman, except with way more effects. Stuns, damage over times. The stun is VERY useful, imagine stacking that move over and over again on a boss, its like hes not even attacking. The DOT is also very useful Ranging usually at 400-500 max. You can do over the 2000's, but that's just a setup that takes a while, so pretty much that's useless. 

Evolved Shaman 2nd skill
Furious Gale

Deals heavy damage and reduces enemy haste while increasing yours for a short time. Effects both increased by Elemental Grasp.

This skill is most likely similar to dry lightning. Allow me to clarify, that the damage for this skill isn't heavy at all. It SUCKS. Dry lightning is far a better skill in damage, you can do 2k dmg without elemental embrace and using dry lightning. Furious Gale however, just forget it. Even with elemental grasp on effect 2k dmg is almost the max. However, this skill has a buff and de buff, this skill can be very useful in soloing for evolved shamans. More haste for the player, means more mana returned. Less haste for the monster means more survival for the player.

Evolved shaman's 3rd skill
Refreshing Rain

Casts a Heal Over Time on yourself and nearby allies. Heal amount is increased by Furious Gale.
Notes: Heals up to 4 friendly targets, Heal over Time lasts 10 seconds.

Ok this skill is EPIC. Compare this to hydrophobia, a garbage heal for the old shaman class. It's WAYY better. Heal over time is 10 seconds, which means theres 5 ticks. So if the tick for example is 60. Then 300+ the heal instantly returned when this skill is casted. The heal is usually about 350 when this skill is casted. So take it like this, 300+350=650. About 650 heal for ONE player. Imagine that with example 4 players. 650x4=2600 heal for the entire team. A MUST use skill in soloing. 

Rank 4 passives, nothing to talk about. 

Elemental Grasp=Same thing as elemental embrace. 

Rank 10 passive
Elemental Storm 

Small chance to greatly increase the power of an AoE ability.

This skill is something the regular shaman doesnt have. I'm a rank 10 evolved shaman and I have never used this skill yet, but IMO, it can probably boost the power of a skill alot. Maybe the 400 dot becomes 1000. Who knows.

After this long explanation, I'll say.

Shaman: A high damage dealer, cannot solo, nor cannot heal. Bad mana regan. Need team help to survive all the time. can deal crits over you can imagine. 

Evolved Shaman: Great team support, can solo efficiently, Cannot deal high damage. Can heal pretty good for the team, can stun VERY nicely. My record was 5 frozens in a row. That monster didn't even touch me before I destroyed it. Has a nice buff and debuff. better mana regan that old shaman. Usually relies on freezing flame for damage. 

I hope this over through helped.


~Credits goes to Cyzoer.
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Classes And Enhancments

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Well a lot of players are not able to build up their classes to become powerful and strong enough to fight the monsters with HUGE hp , AQWMedia will show you the Best enhancement for classes , cape , helm and weapons .......lets start with :

1. Chaos Shaper Class


Class: Luck


Weapons: Luck 

Helm:Luck

Cape:Luck

Its A Luck Enhancement based class (Confirmed By Cysero)

2. Shaman

Armor: Wizard

Weapon: Wizard

Cape: Wizard

Helm: Wizard 

3. Ranger
  • Class: Lucky
  • Weapon: Thief
  • Cape: Lucky
  • Helm: Thief

  • Class: Lucky
  • Weapon: Lucky
  • Helm: Lucky
  • Cape: Lucky

4. Necromancer 

Class: Lucky/wizard
Weapon: Wizard/lucky
Helm: Wizard/lucky
Cape: Wizard/lucky

5. Dragonlord Class 
Its The Recommended Class For soloing The Tainted Elemental And The Mana Golem for farming nulgath Items 

Class: Lucky
Sword: Lucky
Cape: Lucky
Helm: Lucky

Class:Lucky
Sword:Fighter
Cape:Fighter
Helm:Lucky

(recommended) Class: Fighter
Sword: Lucky
Cape Fighter
Helm: Lucky


6. Card Clasher
  • Class: Lucky
  • Weapon: Lucky
  • Helm: Lucky
  • Cape: Lucky


I Hope This Helped ... if there is any question just post and i will answer 

Thanks 


-Players Opinions:
~Neo Purgatory:
For Chaos Shaper use All Lucky except for the weapon, use Fighter. For Necromancer use Wizard Class, Fighter Weapon, Helmet Spellbreaker, and Lucky for cape. Shaman use all Wizard. Same with Evo Shaman. Dragonlord use All lucky. Ninja use all Thief execept use lucky for Weapon. Skyguard Grenadier use all Fighter except for cape use Lucky. Mindbreaker you should use all all Wizard except for Lucky weapon and helmet. Rogue should be all fighter/thief (I usually use fighter weapon and fighter cape then the rest are thief.) And Vindacator of They should be all Lucky except the weapon should be fighter for increased damage on skill:"Sun". But it all depends on what lv you are. I'm a lv a 45 so....
Also Troll Spellsmith Should be all Lucky except for the class you should use Wizard. And Horc Evader should be All lucky except the Class use Thief for evasion (Don't forget to Use a battle pet.)( I think 6th Bblade:AKA Betrayal Blade.) 
      CardClasher should be all Lucky by the way.
You should use Wizard for the Class, Cape, and Helmet, then for the weapon you should use Lucky or Fighter, I use Lucky for the weapon and then the rest all Wizard 
Another method for Elemental Dracomancer,Since it's a caster class you should use Wizrd for the Armor then Lucky for Weapon and Helmet,then Wizard for Cape.
Also if you have Evo. Clawsuit you should use all fighter and then a Lucky Weapon forwhich Lcuky Enhancements raise your chance of Critical Hits.
 
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How to know your total membership period!

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Hello everyone,
Some of AQWorlds players still don't know how to make sure of how long is there membership worth.
Well, AQWorlds team has actually released this new feature in the Manage Account some time ago.

This is how you know it:
1- Just click on "Manage Account" in the left menu from AQWorlds homepage.
2- Enter your AQWorlds username and password.
3- There, if you have logged in to your account management before the update, then now you will pay attention to the new "Payment History" option in the left menu. (If you have never logged in to your Management, you will not know what's new....right?)

The new "Payment History" option
4- Just click on it, and you will see what have you purchased since you first created your account, and what you have bought with your ACs in-game.
5- So, just check out the upgrade months in your history and add them togather, that's all!


In the image above, it shows that i upgraded my account 5 times with the 3 months package, so the total of my membership worth is 15 months of upgrading.

Most of you knew this some time ago, but some still don't, and that's why i created this tutorial.
Wish it helped!

@Zaden16
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